Claymore Trap Misc

ID: 123 · HT_CLAYMORETRAP

Properties
Max Level5
Attack TypeMisc
ElementFire
Hit TypeSKILL
TargetPlace
Prerequisites
Available To
Hunter
Description
Claymore Trap
Max Level: 5
11Requirement: Blast Mine 1, Shockwave Trap 1
Skill Form: Trap
SP Cost: 15 SP
Cast Time: Instant
Cast Delay: 1 Second
Setting Range: 3 Cells
Splash Range: 5x5 Cell Area
Element: Fire
Description: Sets a Claymore Trap that is visible
and explodes when stepped on, hitting a 5x5
area around the target cell with Fire damage.
This skill ignores DEF and MDEF and damage
modification cards for size and family, but
not elemental property. This trap will affect
Players in PVP zones, including the user.
If not tripped by the end of the duration, the
trap will turn back into a Trap item on the
floor and can be reclaimed.
Consumes 1 Trap.
[Lv 1]: Trap Remains 20 Sec
[Lv 2]: Trap Remains 40 Sec
[Lv 3]: Trap Remains 60 Sec
[Lv 4]: Trap Remains 80 Sec
[Lv 5]: Trap Remains 100 Sec
Damage equal to:
Skill Level * (DEX + 30) * ((INT + 100)) / 100)

Level Details

Lv SP Cost Hits Range Cast Time Delay
1 15 1 3 Instant 1.0s
2 15 1 3 Instant 1.0s
3 15 1 3 Instant 1.0s
4 15 1 3 Instant 1.0s
5 15 1 3 Instant 1.0s

Used By Monsters

Monster Level Rate State Cast Delay
Ashi Clan Leader 5 5.0% Attack 0s 300s
Pitman 5 5.0% Idle 0s 300s
Rekenber Soldier 5 25.0% Idle 1.5s 30s
Rekenber Soldier 4 5.0% Anytarget 1.5s 10s
Shinobi 5 5.0% Idle 0s 300s
Sniper Shecil MVP 5 20.0% Idle 0s 10s
Sniper Shecil MVP 5 5.0% Attack 0s 5s
Twinorc 5 5.0% Attack 0s 300s