Blast Mine Misc
ID: 122 · HT_BLASTMINE
Properties
| Max Level | 5 |
| Attack Type | Misc |
| Element | Wind |
| Hit Type | SKILL |
| Target | Place |
Prerequisites
Available To
Hunter
Description
Blast Mine
Max Level: 5
11Requirement: Sandman 1, Land Mine 1, Freezing Trap 1
Skill Form: Trap
SP Cost: 10 SP
Cast Time: Instant
Cast Delay: 1 Second
Setting Range: 3 Cells
Splash Range: 5x5 Cell Area
Element: Wind
Description: A Blast mine is a visible trap that
explodes a short period after it is set or when an
enemy steps on it. It hits all targets in a 5x5
area around where the trap was triggered. This
skill ignores DEF and MDEF and damage mod
cards for size and family, but not elemental
property. This trap will affect Players in PVP
zones, including the user. The caster can move
the trap before it is activated.
Consumes 1 Trap.
[Lv 1]: Trap Remains 150 Sec
[Lv 2]: Trap Remains 120 Sec
[Lv 3]: Trap Remains 90 Sec
[Lv 4]: Trap Remains 60 Sec
[Lv 5]: Trap Remains 30 Sec
Damage equal to:
Skill Level * (BaseLevel+DEX) * ((JobLevel+INT))/45)
Level Details
| Lv | SP Cost | Hits | Range | Cast Time | Delay |
|---|---|---|---|---|---|
| 1 | 10 | 1 | 3 | Instant | 1.0s |
| 2 | 10 | 1 | 3 | Instant | 1.0s |
| 3 | 10 | 1 | 3 | Instant | 1.0s |
| 4 | 10 | 1 | 3 | Instant | 1.0s |
| 5 | 10 | 1 | 3 | Instant | 1.0s |
Used By Monsters
| Monster | Level | Rate | State | Cast | Delay | |
|---|---|---|---|---|---|---|
|
|
Sniper Shecil Mini | 5 | 20.0% | Idle | 0s | 60s |
|
|
Sniper Shecil Mini | 5 | 5.0% | Attack | 0s | 5s |










